The Arrival of 5G Will Revolutionize Games the Way 4G Changed Video Streaming


“In five to 10 years, a game-streaming company will be as prevalent as Netflix,” Shivendra Panwar, a professor of electrical and computer engineering [at the NYU Tandon School of Engineering] and director of the New York State Center for Advanced Technology in Telecommunications at New York University, tells Newsweek. Total game sales around the world were estimated to have been $138 billion in 2018. Panwar says companies like Netflix took off because of wireless consumption of their videos, first via home Wi-Fi and then on phones following the arrival of 4G. But the change didn’t happen fast. “In the early years, video-streaming quality wasn’t great, and it was not available everywhere,” he says.

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